Notes
Slide Show
Outline
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Materials Design:
Effective Presentation Skills
  • Deborah Healey
  • English Language Institute
  • Oregon State University
  • deborah.healey@oregonstate.edu
  • http://oregonstate.edu/~healeyd/
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Objectives
  • Raise awareness about teaching and learning
  • Provide information about approaches to take
  • Encourage action
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Why bother?
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Agenda
  • Starting points
  • Learning theories
  • Constructivist design
  • Break
  • Gagne’s steps of instruction
  • PowerPoint
  • Practical application
  • Q&A
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Red/orange = I agree
Blue/green = I disagree
  • The teacher’s main role is to provide information
  • The student’s role is to listen and learn
  • Students should be encouraged to ask questions
  • Students should expect to get answers mostly from the teacher
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Red/orange = I agree
Blue/green = I disagree
  • There is information that students need to memorize
  • Students need to be able to find information on their own
  • Knowledge and information are the same thing
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Discussion
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Starting points
  • Who?
  • Why?
  • What?
  • When?
  • How?
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Who?
  • Who are the learners?
    • How old are they?
    • What are their learning styles?
    • What do they already know?
    • What are their goals for learning?
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Why?
  • Why is this information important?
  • Why should learners think it’s important?
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What?
  • What are the concepts to convey?
  • What do learners need to know in order to understand the concepts?
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When?
  • When are the learners ready for this concept?
    • What scaffolding is needed?
  • Is there an appropriate sequence?
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How?
  • How can I link this information to what my students already know?
  • How can I set a problem that learners will want to solve?
  • How will I know that they understand the concepts?
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Red/orange = I agree
Blue/green = I disagree
  • Teachers should always appear to know more than students
  • People don’t respect a teacher who doesn’t know the answer to a question
  • People prefer to be passive learners
  • Most people like to learn from lectures
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Discussion
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Traditional view of learning
  • “Empty vessel” pedagogy
  • The teacher fills the head of the learner with information, much like pouring water into an empty vessel


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“Sage on the stage”
  • Students receive information, process, and repeat it
  • There is a goal, and the teacher knows what it is
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Student role
  • Students gratefully absorb all the information they're given, asking for more
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Constructivism
  • Learning is
    • Internal, not external
    • Multiple dimensions, not just one
    • Participatory, not passive
    • Part of life and living
  • Testing is
    • Part of the task
    • Ongoing p
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Schema
  • Learners start with their own background knowledge.
  • Learners build or revise a framework that fits or incorporates the new information.
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Designing instruction
  • Constructivist view
  • Large project: design team
  • Goal/Task analyses
  • Multiple channels
  • Learning environment
  • Assessment
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Design team
  • Subject matter expert
    • Needs analysis, content, critique
  • Designer
    • Needs analysis, implementation
  • Teacher and student
    • Design, implementation, evaluation
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Goal/task analyses
  • Objectives as heuristics
  • Learning experiences as central to instruction
    • Problem-solving
    • Constructing meaning
    • Non-traditional assessment
  • Multiple stages of expertise
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Multiple channels
  • Multiple sources of information
  • Multiple ways to solve problems
  • Multiple levels of learning
  • Multiple types of assessment
  • Multiple people in control
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Learning environments
  • Give students responsibility
    • Let them manage their learning
    • Let them work together to learn
  • Make learning meaningful
    • Real situations
  • Encourage active learning
    • Higher level thinking, problem-solving
    • Reflection and sharing
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Assessment
  • Continuous - student and teacher
    • Reflection
    • Traditional and non-traditional
  • Dynamic
  • Student-centered
  • Multi-faceted
  • Not easy
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Reflect
  • 5-minute writing
    • What concepts are useful?
    • What do you question or disagree with?
    • What do you want to know more about?
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Break
  • What’s to come…
  • Survey
  • Gagné’s steps in design
  • PowerPoint tips
  • Application
  • Q&A
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Red/orange = I agree
Blue/green = I disagree
  • Multimedia is always a good idea
  • A good lesson can be repeated again and again for several years
  • Adults have different preferences in how they learn
  • Most people know how they learn best
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Gagné’s steps in design
Overview     (Bostock 1996)
  • Analyze learning requirements
    • Learning outcomes
    • Learning hierarchy (if any)
    • Internal processes
    • External conditions
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Select media
  • Learning context
  • Learner characteristics - intelligences and learning styles
  • Select media, looking for multiple channels
    • Different tools, different strengths
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Design instruction
  • Motivate
  • Consider 9 instructional events
  • Trial runs and formative evaluation
  • Summative evaluation


  • From Bostock, S. (1996). Instructional design - Robert Gagne, the conditions of learning. Online document at www.keele.ac.uk/depts/cs/Stephen_Bostock/docs/atid.htm


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Nine steps of instruction - Robert Gagné
    • 1) Gain attention
    • 2) Describe the goal
    • 3) Stimulate recall of prior knowledge; build framework

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Nine steps, continued
  • Presentation
    • 4) Present the material
    • 5) Provide guidance for learning
    • 6) Elicit performance
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Nine steps, continued
  • Assessment
    • 7) Provide informative feedback (formative assessment)
    • 8) Summative assessment
    • 9) Enhance transfer and retention
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Constructivist version
  • Initial steps
    • 1) Gain attention
      • consider learner needs
    • 2) Describe the goal
      • learners help set the goal
    • 3) Stimulate recall of prior knowledge; build framework
      • in collaborative groups                  >

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Constructivist version, cont.
  • Presentation
    • 4) Present the material
      • pose the problem
      • suggest resources
    • 5) Provide guidance for learning
      • create a learning environment
    • 6) Elicit performance
      • have learners create something
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Constructivist version, cont.
  • Assessment
    • 7) Provide informative feedback (formative assessment)
      • learner reflection; peer comments
    • 8) Summative assessment
      • product and process; often alternative
    • 9) Enhance transfer and retention
      • encourage reflection and discussion
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PowerPoint
  • Easy to use
  • Easy to create good-looking presentations
  • Supplement to a presentation
  • Assumes the teacher isn’t just reading
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PowerPoint features
  • Doesn’t need to be linear
  • Internal links
    • Constructivism
  • External links
    • PowerPoint show
    • Web page
    • Document
  • Jumps
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More features
  • Entrance
  • Emphasis
  • Animation
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Media effects
  • Graphics
  • Sound
    • Insert
    • Record your own
  • Movies
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Try it...
  • Think of a course or lesson
  • What are the learning objectives?
    • Who is setting them and why?
  • What problem(s) can be posed?
  • How should the learning space be designed?
    • What material is needed?
    • Multiple channels?
  • --Discuss--
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More...
  • How will learners be supported?
    • Group work, individual interaction
    • Resources available
  • Formative evaluation
    • By learners, peers, teacher
  • Summative evaluation
    • What are some alternative assessments?
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Quick Assessment
Red/orange = Constructivist
Blue/green = Traditional
  • Learning spaces
  • Auditorium
  • Room with tables and movable chairs
  • Teacher moving around the room while students work in groups
  • Teacher at the front behind the desk
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Quick Assessment
Red/orange = Constructivist
Blue/green = Traditional
  • Student activities
  • Hands-on experiments
  • A discussion without a “right answer”
  • Students reading and taking notes
  • Debate
  • Student-created newsletter or other product
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Final reminder...
  • Content first
  • Media and effects only as needed
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Reflection
  • What did you find useful?
  • What do you have more questions about?
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Q&A